Description
Section 1 – Interface, Navigation, Display
Section 2 – Hard modelling using ZModeler
Section 3 – Tools bar
Section 4 – Modeling using Shadow Box
Section 5 – Subtools options
Section 6 – Polygroups
Section 7 – Using Image Grid for Reference
Section 8 – Using ZSpheres
Section 9 -Sculpting Brushes
Section 10 – How to modify Mouse settings
Section 11 – Editing using Trim, Split and Mask
Section 12 – Giving thickness using Morph Target
Section 13 – Learn to Create Custom Brush and use Custom Alpha
Section 14 – Learn to Deform
Section 15 – Create Texture over surface
Section 16 – USing ZRemesher
Section 17 – Using Decimation Master
Section 18 – Importing and Exporting Files
1 – Lion Ring
2 – Buddha Idol