BlueStone Institute of Gaming
BlueStone Institute of Gaming

Course Offered

V-Ray for Rhino – Architecture

33
Lessons
20 hours
Duration
Rhino
Prerequisite
Classroom / Online / eLearning
Training Mode
10,000 +18 % GST
Fees

Overview

This is a comprehensive course of V-Ray for Rhino in English. This course includes usage of Library, Creation of Materials, usage of Lights, application of the various V-Ray Objects and understanding Render Settings. Create Photo-Realistic renders – Images & Animation You can create fast renders using their existing library having 500+ Drag and Drop materials. Customize and adjust the materials to your requirements. Learn all the 9 types of lights and where each should be used. Also, understand the different types of V-Ray® objects like Infinite and Clipping Planes, VRay Proxy, Fur. This is used to create grass, fur or hair effects. Peek at Grasshopper within V-Ray to create dynamic output. In animation, we have covered the method to avoid light-calculations for each and every frame that you will need – effectively speeding up the process. The most important and World / Environmental settings. Understanding the importance of each feature like – Global Illumination, Ambient Occlusion, Material Overrides has been covered. The use of Swarm for extracting maximum computing power and alternatively using Cloud. In all, you will be able to exceed your own output expectations by the end of this course.

Description

Section – V-Ray Interface

Section 1 – V-Ray Material Preset Libraries

Section 2 – Creation of Basic Materials

Section 1 – Diffuse

Section 2 – Reflective

Section 3 – Refractive

Section 4 – Translucent

Section 5 -Stochastic flakes

Section 6 – Environmental Override

Section 7 – Textures

Section 1 – Emissive

Section 2 – Blend

Section 3 -Bump

Section 4 – Two-sided

Section 5 – Toon

Section 6 – Flakes

Section 7 – Wrapper

Section 8 – Material Override

Section 1 – Rectangular Light

Section 2 – Various Lights

Section 3 – IES Lights

Section 1 – Render

Section 2 – Environment

Section 3 – Swarm

Section 4 – Advanced Render Details

Section 1 – Clipper Plane

Section 2 – VRay Proxy with introduction to Grasshopper

Section 3 – Grass

Section – Animation

1 – Use of Caustics

2 – Use of Volumetric Fog in Environment

Additional information

Lessons

33

Duration

Approx. 20 hours

Language

English

Subscription

3 months