BlueStone Institute of Gaming
BlueStone Institute of Gaming

Course Offered

Unreal Engine for Animation & VFX

60

Lessons

50 hours

Duration

English

Language
Classroom
Training Modes

Overview

In-depth understanding of VFX and Particle System using Niagara and Animation Blueprints, Sequencer and Real-time compositing using the Composure plugin.

Description

  • Creating and saving a new Project with Templates and settings
  • Understand the Level Editor interface
  • Navigate a Level in the Viewport
  • Playtest a Level
  • Importing assets
  • Assets created in Unreal Engine
  • Migrating Assets
  • Understanding Cartesian Coordinates and Pivot points
  • Manual & Interactive Move, Scale, Rotate for World and Local system
  • Grid units and snapping
  • World Outliner / Layers
  • Importing, assigning material, checking it UV orientation & Collisions
  • Creating Materials
  • Material Editor Interface
  • Texture Editor
  • Using PBR Materials using Quixel Megascans
  • Terminologies
  • Types of Light
  • Light Properties
  • Mobility settings
  • Building Light
  • HDRI Backdrop
  • Default and new levels
  • Exponential Height Fog Actor, Post Process Volume, Sun Sky Settings, Environment Light Mixer
  • Reflection Capture Actors
  • Lightmass Importance Volume, Volumetric Lightmaps
  • Project Settings (Maps & Modes)

Section 1 – Landscape Tools

Section 2 – Landscape Materials

Section 3 – Painting Foliage

  • Import Sound files
  • Sound Actor
  • Sound Cues
  • Audio Volumes and reverb assets
  • Creating Level Sequencer
  • Sequencer Editor Interface
  • Assets and Actors
  • Navigating the Tracks
  • Animating Camera
  • Particle system Asset
  • Emitter actor
  • Niagara Editor interface
  • Particle Distribution
  • Materials for Particles

Section 1 – Concept of Blueprint visual scripting system in Unreal Engine

Section 2 – Types of Blueprints

Section 3 – Blueprint Editor Interface

Section 4 – Graph Editor

Section 5 – Visual Scripting

  • Level Events
  • Assigning Actors to Events
  • Collisions
  • Reference Variables
  • Class Inheritance
  • Timelines
  • Editing Variables
  • Construction Script
  • Understanding Layering System
  • Use different Layer Elements
    • Media Plate
    • CG Layer
    • CG Matte
  • Use GPU Profiler tool
  • Utilize Blueprints to control VFX Shot timings
  • Sync Media files
  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Configure Output for Android, Windows and VR

Additional information

Industry

Animation, Architecture, Manufacturing