BlueStone Institute of Gaming
BlueStone Institute of Gaming

Course Offered

Blender for Game Assets

40
Lessons
40 hours
Duration
Prerequisite
Classroom
Training Mode
20,000 +18 % GST
Fees

Overview

Learn 3D Modelling using subdivision, Character modelling, texturing, rigging, create poses, walk cycle and more all under one course.

Description

Section 1 – Interface, Navigation, Units

Section 2 – Basic Geometry creation

Section 3 – Grab, Rotate, Scale, Duplicate

Section 4 – Selection & Precision Modeling

Section 5 – 3D Origin & Cursor

Section 6 – Mesh Editing with Vertices / Edges & Faces using Extrude, Inset, Loop

Section 7 – Modifiers – Subdivision, Mirror, Array

Section 1 – Mesh Editing

Section 2 – Transform Orientation, Snapping, Proportional Editing, Empties

Section 3 – Display options

Section 4 – Vertex Groups

Section 5 – Relations & Instancing

Section 6 – Text

Section 7 – Modeling with Curves

Section 8 – Deform Modifiers 

Section 9 – Generative Modifiers

Section 10 – Background Creation

Section 11 – Sculpting – Brushes, Sculpting with Textures

Section 1 – Material Shaders

Section 2 – Shaders using Node editing

Section 3 – Textures

Section 4 – Seams & UV Unwrapping

Section 5 – Texture Painting

Section 1 – Understanding Timeline

Section 2 – Automatic Keyframing

Section 3 – Shape Keys

Section 4 – Graph Editor & F-curves

Section 1 – Character creation

Section 2 – Bone Setup

Section 3  – Rotation Constraints

Section 4 – Inverse Kinemetics & Forward Kinematics

Section 5 – Attaching Bones to Character

Section 6 – Weight Painting

Section 7 – Setting up Character Poses

Section 8 – Setting up walk cycle

Additional information

Duration

Approx. 80 hours

Industry

Animation, Gaming

Language

English, Hindi

Lessons

60