V-Ray® for Rhino – Architecture

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₹23,600.00
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Create Photo-Realistic renders – Images & Animation

You can create fast renders using their existing library having 500+ Drag and Drop materials.
Customize and adjust the materials to your requirements.
Learn all the 9 types of lights and where each should be used.
Also, understand the different types of V-Ray® objects like Infinite and Clipping Planes, VRay Proxy, Fur. This is used to create grass, fur or hair effects.
Peek at Grasshopper within V-Ray to create dynamic output.
In animation, we have covered the method to avoid light-calculations for each and every frame that you will need – effectively speeding up the process.
The most important and World / Environmental settings. Understanding the importance of each feature like – Global Illumination, Ambient Occlusion, Material Overrides has been covered.
The use of Swarm for extracting maximum computing power and alternatively using Cloud.
In all, you will be able to exceed your own output expectations by the end of this course.
We have used examples of a Diamond ring for Jewellers, Volumetric Environment and Fog for Architects and Caustics for Product Designers to name a few.

Course Curriculum

  1. Instructor’s Note

  2. Section – V-Ray Interface

  1. Section 1 – V-Ray Material Preset Libraries

  2. Section 2 – Creation of Basic Materials

  1. Section 1 – Diffuse

  2. Section 2 – Reflective

  3. Section 3 – Refractive

  4. Section 4 – Translucent

  5. Section 5 -Stochastic flakes

  6. Section 6 – Environmental Override

  7. Section 7 – Textures

  1. Section 1 – Emissive

  2. Section 2 – Blend

  3. Section 3 -Bump

  4. Section 4 – Two-sided

  5. Section 5 – Toon

  6. Section 6 – Flakes

  7. Section 7 – Wrapper

  8. Section 8 – Material Override

  1. Section 1 – Rectangular Light

  2. Section 2 – Various Lights

  3. Section 3 – IES Lights

  1. Section 1 – Render

  2. Section 2 – Environment

  3. Section 3 – Swarm

  4. Section 4 – Advanced Render Details

  1. Section 1 – Clipper Plane

  2. Section 2 – VRay Proxy with introduction to Grasshopper

  3. Section 3 – Grass

  1. Section – Animation

  1. Use of Caustics

  2. Use of Volumetric Fog in Environment

  3. IES Lights